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Modern Vintage Gamer, a YouTuber, homebrewer, and game developer experienced with console modding, goes into detail above about what is currently possible. However, for those who want it a tad simpler: by harnessing a low-level graphics program, Granelli is quite literally translating software calls across the two languages. In essence, it’s a Rosetta Stone for the Switch to understand a PS Vita app’s code.github, some code drawn from the open-source PS Vita emulator, Vita3K.Not quite yet. It’s an amazing technical achievement to be able to run any homebrew software at the moment. While the Switch is reportedly very easy to program for, and even to emulate on PC, as MVG cites, the PS Vita has its own unique quirks. Shaders in particular are tricky to work with at the best of times. If anything becomes playable, it might not quite look all that pretty for some time.
Regardless, as proof of concepts go, this is a landmark achievement for Switch homebrew. Not only could it give PS Vita games a new lease on life, but it would make Vita games finally playable on a TV without needing a hard-to-find PSTV unit. Which, speaking personally, is honestly a much harder, let alone more expensive endeavor than homebrewing a Switch. Here’s hoping the translation efforts lead to a great new way to play some hidden gems from Sony’s last handheld – and also, ideally, no legal action from either Sony or Nintendo.
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